Android.Opengl.GLES30.GlFramebufferTextureLayer Method

Syntax

[Android.Runtime.Register("glFramebufferTextureLayer", "(IIIII)V", "")]
public static void GlFramebufferTextureLayer (int target, int attachment, int texture, int level, int layer)

Parameters

target
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attachment
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texture
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level
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layer
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Remarks

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 18