java Example
private Scroller mScroller = new Scroller(context);
...
public void zoomIn() {
// Revert any animation currently in progress
mScroller.forceFinished(true);
// Start scrolling by providing a starting point and
// the distance to travel
mScroller.startScroll(0, 0, 100, 0);
// Invalidate to request a redraw
invalidate();
}java Example
if (mScroller.computeScrollOffset()) {
// Get current x and y positions
int currX = mScroller.getCurrX();
int currY = mScroller.getCurrY();
...
}See Also: Scroller Members
java Example
private Scroller mScroller = new Scroller(context);
...
public void zoomIn() {
// Revert any animation currently in progress
mScroller.forceFinished(true);
// Start scrolling by providing a starting point and
// the distance to travel
mScroller.startScroll(0, 0, 100, 0);
// Invalidate to request a redraw
invalidate();
}java Example
if (mScroller.computeScrollOffset()) {
// Get current x and y positions
int currX = mScroller.getCurrX();
int currY = mScroller.getCurrY();
...
}This class encapsulates scrolling. You can use scrollers (Android.Widget.Scroller or Android.Widget.OverScroller) to collect the data you need to produce a scrolling animation—for example, in response to a fling gesture. Scrollers track scroll offsets for you over time, but they don't automatically apply those positions to your view. It's your responsibility to get and apply new coordinates at a rate that will make the scrolling animation look smooth.
Here is a simple example:
To track the changing positions of the x/y coordinates, use Scroller.ComputeScrollOffset. The method returns a boolean to indicate whether the scroller is finished. If it isn't, it means that a fling or programmatic pan operation is still in progress. You can use this method to find the current offsets of the x and y coordinates, for example: