- audioData
- the array that holds the data to play.
- offsetInBytes
- the offset expressed in bytes in audioData where the data to play starts.
- sizeInBytes
- the number of bytes to read in audioData after the offset.
Documentation for this section has not yet been entered.
Writes the audio data to the audio sink for playback (streaming mode), or copies audio data for later playback (static buffer mode). In streaming mode, will block until all data has been written to the audio sink. In static buffer mode, copies the data to the buffer starting at offset 0. Note that the actual playback of this data might occur after this function returns. This function is thread safe with respect to AudioTrack.Stop calls, in which case all of the specified data might not be written to the audio sink.