A class that provides a variety of shaders based on the OpenGL ES 1.1 lighting and shading model.
See Also:
GLKBaseEffect Members
Syntax
[Foundation.Register("GLKBaseEffect", true)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_5_0)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_0 | ObjCRuntime.Platform.Mac_10_1 | ObjCRuntime.Platform.Mac_10_2 | ObjCRuntime.Platform.Mac_10_3 | ObjCRuntime.Platform.Mac_10_4 | ObjCRuntime.Platform.Mac_10_5 | ObjCRuntime.Platform.Mac_10_6 | ObjCRuntime.Platform.Mac_10_7 | ObjCRuntime.Platform.Mac_10_8 | ObjCRuntime.Platform.Mac_10_9 | ObjCRuntime.Platform.Mac_10_10 | ObjCRuntime.Platform.Mac_Version | ObjCRuntime.Platform.Mac_Arch64 | ObjCRuntime.Platform.Mac_Arch)]
public class
GLKBaseEffect :
Foundation.NSObjectRemarks
Related content
Requirements
Namespace: GLKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0