Android.Opengl.GLES20.GlGetActiveUniform Method

Syntax

[Android.Runtime.Register("glGetActiveUniform", "(IIILjava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;B)V", "")]
public static void GlGetActiveUniform (int program, int index, int bufsize, Java.Nio.IntBuffer length, Java.Nio.IntBuffer size, Java.Nio.IntBuffer type, sbyte name)

Parameters

p0
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p1
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p2
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p3
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p4
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p5
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p6
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Remarks

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 8