cl_event
clCreateEventFromEGLsyncKHR
(
| cl_context context, |
CLeglSyncKHR sync, | |
CLeglDisplayKHR display, | |
cl_int *errcode_ret) |
context
A valid OpenCL context created from an OpenGL context or share group, using the cl_khr_gl_sharing extension.
sync
The name of a sync object of type EGL_SYNC_FENCE_KHR
created with respect to
EGLDisplay display
.
An event object may be created by linking to an EGL sync object. Completion of such an event object is equivalent to waiting for completion of the fence command associated with the linked EGL sync object.
The parameters of an event object linked to an EGL sync object will return the following values when queried with clGetEventInfo:
The CL_EVENT_COMMAND_QUEUE
of
a linked event is NULL, because the event is not
associated with any OpenCL command queue.
The CL_EVENT_COMMAND_TYPE
of a linked event is
CL_COMMAND_EGL_FENCE_SYNC_OBJECT_KHR
, indicating that the event is
associated with a EGL sync object, rather than an OpenCL command.
The CL_EVENT_COMMAND_EXECUTION_STATUS
of a linked event is either
CL_SUBMITTED
, indicating that the
fence command associated with the sync object has
not yet completed, or CL_COMPLETE
,
indicating that the fence command has completed.
clCreateEventFromEGLsyncKHR
performs an implicit
clRetainEvent
on the returned event
object. Creating a linked event object also
places a reference on the linked EGL sync object.
When the event object is deleted, the reference
will be removed from the EGL sync object.
Events returned from clCreateEventFromEGLsyncKHR
may only be consumed by
clEnqueueAcquire***
commands.
Passing such events to any other CL API that enqueues
commands will generate a CL_INVALID_EVENT error."
Event objects can also be used to reflect the status
of an EGL fence sync object. The sync object
in turn refers to a fence command executing in
an EGL client API command stream. This
provides another method of coordinating sharing
of EGL / EGL client API objects with OpenCL.
Completion of EGL / EGL client API commands may
be determined by placing an EGL fence
command after commands using eglCreateSyncKHR
,
creating an event from the resulting EGL
sync object using
clCreateEventFromEGLsyncKHR
and then specifying it in the event_wait_list
of a clEnqueueAcquire***
command.
This method may be considerably more efficient than
calling operations like glFinish
,
and is referred to as explicit synchronization.
The application is
responsible for ensuring the command stream
associated with the EGL fence is flushed to ensure
the CL queue is submitted to the device.
Explicit synchronization is most useful when an EGL
client API context bound to another thread
is accessing the memory objects.
Returns a valid OpenCL event object and errcode_ret
is set to
CL_SUCCESS if the event object is created successfully.
Otherwise, it returns a NULL value with one of the following error values returned
in errcode_ret
:
context
is not
a valid context or was not created from a GL context.
sync
is not a valid EGLSyncKHR object of type
EGL_SYNC_FENCE_KHR
created with
respect to EGLDisplay display
.