| 
                    cl_mem
                    clCreateFromD3D11BufferKHR
                ( | cl_context context, | 
| cl_mem_flags flags, | |
| ID3D11Buffer *resource, | |
| cl_int
                     *errcode_ret ) | 
context
              
            A valid OpenCL context created from a Direct3D 11 device.
flags
              
            
                    A bit-field that is used to specify usage information.
                    May be CL_MEM_READ_ONLY, CL_MEM_WRITE_ONLY, or
                    CL_MEM_READ_WRITE. (See the table for
                    clCreateBuffer
                    for more information.)
                
resource
              
            A pointer to the Direct3D 11 buffer to share.
errcode_ret
              
            
                    An appropriate error code. If errcode_ret is NULL, 
                    no error code is returned.
                
          The size of the returned OpenCL buffer object is the same as the size
          of resource.  This call will increment the internal Direct3D
          reference count on resource. The internal Direct3D reference count
          on resource will be decremented when the OpenCL reference count on the returned OpenCL
          memory object drops to zero.
        
      The goal of this extension is to provide interoperability between
      OpenCL and Direct3D 11. This is designed to function analogously
      to the OpenGL
      interoperability as defined in sections 9.7 and 9.8.
      If this extension is supported by an implementation, the string "cl_khr_d3d11_sharing"
      will be present in the CL_PLATFORM_EXTENSIONS
      or CL_DEVICE_EXTENSIONS string described in
      the table of allowed values for param_name for
      clGetDeviceInfo or
      clGetPlatformInfo.
    
      As currently proposed the interfaces for this extension would be provided in
      cl_d3d11.h.
    
This section discusses OpenCL functions that allow applications to use Direct3D 11 resources as OpenCL memory objects. This allows efficient sharing of data between OpenCL and Direct3D 11. The OpenCL API may be used to execute kernels that read and/or write memory objects that are also Direct3D 11 resources. An OpenCL image object may be created from a Direct3D 11 texture resource. An OpenCL buffer object may be created from a Direct3D 11 buffer resource. OpenCL memory objects may be created from Direct3D 11 objects if and only if the OpenCL context has been created from a Direct3D 11 device.
An OpenCL memory object created from a Direct3D 11 resource remains valid as long as the corresponding Direct3D 11 resource has not been deleted. If the Direct3D 11 resource is deleted through the Direct3D 11 API, subsequent use of the OpenCL memory object will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
      The successful creation of a
      cl_context against a Direct3D 11 device specified via the context create parameter
      CL_CONTEXT_D3D11_DEVICE_KHR will increment the internal Direct3D
      reference count on the specified Direct3D 11 device. The internal Direct3D reference
      count on that Direct3D 11 device will be decremented when the OpenCL reference count on
      the returned OpenCL context drops to zero.
    
The OpenCL context and corresponding command-queues are dependent on the existence of the Direct3D 11 device from which the OpenCL context was created. If the Direct3D 11 device is deleted through the Direct3D 11 API, subsequent use of the OpenCL context will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
      Properties of Direct3D 11 objects may be queried
      using clGetMemObjectInfo
      and clGetImageInfo
      with param_name CL_MEM_D3D11_RESOURCE_KHR and
      CL_IMAGE_D3D11_SUBRESOURCE_KHR. 
    
          Returns a valid non-zero OpenCL buffer
          object and errcode_ret is set to CL_SUCCESS
          if the buffer object is created successfully. Otherwise, it returns a NULL value with
          one of the following error values returned in errcode_ret:
        
context is not
              a valid context.
            flags are not valid.
            resource
              is not a Direct3D 11 buffer resource, if resource was created with
              the D3D11_USAGE flag D3D11_USAGE_IMMUTABLE,
              if a cl_mem from resource has already
              been created using clCreateFromD3D11BufferKHR, or if
              context was not created against the same Direct3D 11 device
              from which resource was created.
             Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.
Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.