Creates an OpenCL 3D image object from a subresource of a Direct3D 11 3D texture.
cl_mem
clCreateFromD3D11Texture3DKHR(
| cl_context context, |
cl_mem_flags flags, | |
ID3D11Texture3D *resource, | |
UINT subresource, | |
cl_int
*errcode_ret
) |
context
A valid OpenCL context created from a Direct3D 11 device.
flags
A bit-field that is used to specify usage information.
May be CL_MEM_READ_ONLY
, CL_MEM_WRITE_ONLY
,
or CL_MEM_READ_WRITE
. (See the table for
clCreateBuffer
for more information.)
resource
A pointer to the Direct3D 11 texture to share.
subresource
The subresource of resource
to share.
errcode_ret
An appropriate error code. If errcode_ret
is NULL,
no error code is returned.
The width, height and depth of the returned OpenCL 3D image object are determined
by the width, height and depth of subresource subresource
of
resource
. The channel type and order of the returned OpenCL 3D
image object is determined by the format of resource
as shown in
the table below (Table 9.9.3).
This call will increment the internal Direct3D reference count on
resource
. The internal Direct3D reference count on
resource
will be decremented when the OpenCL reference count on
the returned OpenCL memory object drops to zero.
DXGI format | CL image format (channel order, channel data type) |
---|---|
DXGI_FORMAT_R32G32B32A32_FLOAT
|
CL_RGBA, CL_FLOAT
|
DXGI_FORMAT_R32G32B32A32_UINT
|
CL_RGBA, CL_UNSIGNED_INT32
|
DXGI_FORMAT_R32G32B32A32_SINT
|
CL_RGBA, CL_SIGNED_INT32
|
DXGI_FORMAT_R16G16B16A16_FLOAT
|
CL_RGBA, CL_HALF_FLOAT
|
DXGI_FORMAT_R16G16B16A16_UNORM
|
CL_RGBA, CL_UNORM_INT16
|
DXGI_FORMAT_R16G16B16A16_UINT
|
CL_RGBA, CL_UNSIGNED_INT16
|
DXGI_FORMAT_R16G16B16A16_SNORM
|
CL_RGBA, CL_SNORM_INT16
|
DXGI_FORMAT_R16G16B16A16_SINT
|
CL_RGBA, CL_SIGNED_INT16
|
DXGI_FORMAT_B8G8R8A8_UNORM
|
CL_BGRA, CL_UNORM_INT8
|
DXGI_FORMAT_R8G8B8A8_UNORM
|
CL_RGBA, CL_UNORM_INT8
|
DXGI_FORMAT_R8G8B8A8_UINT
|
CL_RGBA, CL_UNSIGNED_INT8
|
DXGI_FORMAT_R8G8B8A8_SNORM
|
CL_RGBA, CL_SNORM_INT8
|
DXGI_FORMAT_R8G8B8A8_SINT
|
CL_RGBA, CL_SIGNED_INT8
|
DXGI_FORMAT_R32G32_FLOAT
|
CL_RG, CL_FLOAT
|
DXGI_FORMAT_R32G32_UINT
|
CL_RG, CL_UNSIGNED_INT32
|
DXGI_FORMAT_R32G32_SINT
|
CL_RG, CL_SIGNED_INT32
|
DXGI_FORMAT_R16G16_FLOAT
|
CL_RG, CL_HALF_FLOAT
|
DXGI_FORMAT_R16G16_UNORM
|
CL_RG, CL_UNORM_INT16
|
DXGI_FORMAT_R16G16_UINT
|
CL_RG, CL_UNSIGNED_INT16
|
DXGI_FORMAT_R16G16_SNORM
|
CL_RG, CL_SNORM_INT16
|
DXGI_FORMAT_R16G16_SINT
|
CL_RG, CL_SIGNED_INT16
|
DXGI_FORMAT_R8G8_UNORM
|
CL_RG, CL_UNORM_INT8
|
DXGI_FORMAT_R8G8_UINT
|
CL_RG, CL_UNSIGNED_INT8
|
DXGI_FORMAT_R8G8_SNORM
|
CL_RG, CL_SNORM_INT8
|
DXGI_FORMAT_R8G8_SINT
|
CL_RG, CL_SIGNED_INT8
|
DXGI_FORMAT_R32_FLOAT
|
CL_R, CL_FLOAT
|
DXGI_FORMAT_R32_UINT
|
CL_R, CL_UNSIGNED_INT32
|
DXGI_FORMAT_R32_SINT
|
CL_R, CL_SIGNED_INT32
|
DXGI_FORMAT_R16_FLOAT
|
CL_R, CL_HALF_FLOAT
|
DXGI_FORMAT_R16_UNORM
|
CL_R, CL_UNORM_INT16
|
DXGI_FORMAT_R16_UINT
|
CL_R, CL_UNSIGNED_INT16
|
DXGI_FORMAT_R16_SNORM
|
CL_R, CL_SNORM_INT16
|
DXGI_FORMAT_R16_SINT
|
CL_R, CL_SIGNED_INT16
|
DXGI_FORMAT_R8_UNORM
|
CL_R, CL_UNORM_INT8
|
DXGI_FORMAT_R8_UINT
|
CL_R, CL_UNSIGNED_INT8
|
DXGI_FORMAT_R8_SNORM
|
CL_R, CL_SNORM_INT8
|
DXGI_FORMAT_R8_SINT
|
CL_R, CL_SIGNED_INT8
|
The goal of this extension is to provide interoperability between
OpenCL and Direct3D 11. This is designed to function analogously
to the OpenGL
interoperability as defined in sections 9.7 and 9.8.
If this extension is supported by an implementation, the string "cl_khr_d3d11_sharing"
will be present in the CL_PLATFORM_EXTENSIONS
or CL_DEVICE_EXTENSIONS
string described in
the table of allowed values for param_name
for
clGetDeviceInfo or
clGetPlatformInfo.
As currently proposed the interfaces for this extension would be provided in
cl_d3d11.h
.
This section discusses OpenCL functions that allow applications to use Direct3D 11 resources as OpenCL memory objects. This allows efficient sharing of data between OpenCL and Direct3D 11. The OpenCL API may be used to execute kernels that read and/or write memory objects that are also Direct3D 11 resources. An OpenCL image object may be created from a Direct3D 11 texture resource. An OpenCL buffer object may be created from a Direct3D 11 buffer resource. OpenCL memory objects may be created from Direct3D 11 objects if and only if the OpenCL context has been created from a Direct3D 11 device.
An OpenCL memory object created from a Direct3D 11 resource remains valid as long as the corresponding Direct3D 11 resource has not been deleted. If the Direct3D 11 resource is deleted through the Direct3D 11 API, subsequent use of the OpenCL memory object will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
The successful creation of a
cl_context against a Direct3D 11 device specified via the context create parameter
CL_CONTEXT_D3D11_DEVICE_KHR
will increment the internal Direct3D
reference count on the specified Direct3D 11 device. The internal Direct3D reference
count on that Direct3D 11 device will be decremented when the OpenCL reference count on
the returned OpenCL context drops to zero.
The OpenCL context and corresponding command-queues are dependent on the existence of the Direct3D 11 device from which the OpenCL context was created. If the Direct3D 11 device is deleted through the Direct3D 11 API, subsequent use of the OpenCL context will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
Properties of Direct3D 11 objects may be queried
using clGetMemObjectInfo
and clGetImageInfo
with param_name
CL_MEM_D3D11_RESOURCE_KHR
and
CL_IMAGE_D3D11_SUBRESOURCE_KHR
.
Returns a valid non-zero OpenCL image object
and errcode_ret
is set to CL_SUCCESS if the
image object is created successfully. Otherwise, it returns a NULL value with one of
the following error values returned in errcode_ret
:
context
is not
a valid context.
flags
are not valid or if subresource
is not a valid subresource index for resource
.
resource
is not a Direct3D 11 texture resource, if
resource
was created with the D3D11_USAGE
flag D3D11_USAGE_IMMUTABLE
, if a resource
is a multisampled texture, if cl_mem from subresource
subresource
of resource
has already
been created using clCreateFromD3D11Texture3DKHR
, or if
context
was not created against the same Direct3D 11 device
from which resource
was created.
resource
is not a Direct3D 11 texture object.
resource
is not a value listed
in the table above of Direct3D 11 and corresponding OpenCL image formats,
or if the Direct3D 11 texture format of resource
does not map
to a supported OpenCL image format.