Release OpenCL memory objects that have been created from Direct3D 11 resources.
num_objects
              
            
                    The number of memory objects to be released in mem_objects.
                
mem_objects
              
            A pointer to a list of OpenCL memory objects that were created from Direct3D 11 resources.
num_events_in_wait_list, event_wait_list
            
                  Specify events that need to complete before this particular
                  command can be executed.  If event_wait_list
                  is NULL, then this particular command does not wait on any
                  event to complete. If event_wait_list is
                  NULL, num_events_in_wait_list must be 0. If
                  event_wait_list is not NULL, the list of events
                  pointed to by event_wait_list must be valid and
                  num_events_in_wait_list must be greater than 0.
                  The events specified in event returns an event object
                  that identifies this particular command and can be used to query or queue a
                  wait for this particular command to complete. event can
                  be NULL in which case it will not be possible for the application to query
                  the status of this command or queue a wait for this command to complete.
                  If the event_wait_list and the event arguments are not
                  NULL, the event argument should not refer to an element
                  of the event_wait_list array
                
            The Direct3D 11 objects are released by the OpenCL context associated with
             command_queue.
        
OpenCL memory objects created from Direct3D 11 resources which have been acquired by OpenCL must be released by OpenCL before they may be accessed by Direct3D 11. Accessing a Direct3D 11 resource while its corresponding OpenCL memory object is acquired is in error and will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
          If CL_CONTEXT_INTEROP_USER_SYNC is not
          specified as CL_TRUE during context creation,
          clEnqueueReleaseD3D11ObjectsKHR provides the
          synchronization guarantee that any calls to Direct3D 11 calls involving
          the interop device(s) used in the OpenCL context made after the call to
          clEnqueueReleaseD3D11ObjectsKHR will not start executing until
          after all events in event_wait_list are complete and all work already
          submitted to command_queue completes execution.  If the context was
          created with properties specifying CL_CONTEXT_INTEROP_USER_SYNC
          as CL_TRUE, the user is responsible for guaranteeing that any
          Direct3D 11 calls involving the interop device(s) used in the OpenCL context made
          after clEnqueueReleaseD3D11ObjectsKHR will not start executing
          until after event returned by clEnqueueReleaseD3D11ObjectsKHR
          reports completion.
        
      The goal of this extension is to provide interoperability between
      OpenCL and Direct3D 11. This is designed to function analogously
      to the OpenGL
      interoperability as defined in sections 9.7 and 9.8.
      If this extension is supported by an implementation, the string "cl_khr_d3d11_sharing"
      will be present in the CL_PLATFORM_EXTENSIONS
      or CL_DEVICE_EXTENSIONS string described in
      the table of allowed values for param_name for
      clGetDeviceInfo or
      clGetPlatformInfo.
    
      As currently proposed the interfaces for this extension would be provided in
      cl_d3d11.h.
    
This section discusses OpenCL functions that allow applications to use Direct3D 11 resources as OpenCL memory objects. This allows efficient sharing of data between OpenCL and Direct3D 11. The OpenCL API may be used to execute kernels that read and/or write memory objects that are also Direct3D 11 resources. An OpenCL image object may be created from a Direct3D 11 texture resource. An OpenCL buffer object may be created from a Direct3D 11 buffer resource. OpenCL memory objects may be created from Direct3D 11 objects if and only if the OpenCL context has been created from a Direct3D 11 device.
An OpenCL memory object created from a Direct3D 11 resource remains valid as long as the corresponding Direct3D 11 resource has not been deleted. If the Direct3D 11 resource is deleted through the Direct3D 11 API, subsequent use of the OpenCL memory object will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
      The successful creation of a
      cl_context against a Direct3D 11 device specified via the context create parameter
      CL_CONTEXT_D3D11_DEVICE_KHR will increment the internal Direct3D
      reference count on the specified Direct3D 11 device. The internal Direct3D reference
      count on that Direct3D 11 device will be decremented when the OpenCL reference count on
      the returned OpenCL context drops to zero.
    
The OpenCL context and corresponding command-queues are dependent on the existence of the Direct3D 11 device from which the OpenCL context was created. If the Direct3D 11 device is deleted through the Direct3D 11 API, subsequent use of the OpenCL context will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
      Properties of Direct3D 11 objects may be queried
      using clGetMemObjectInfo
      and clGetImageInfo
      with param_name CL_MEM_D3D11_RESOURCE_KHR and
      CL_IMAGE_D3D11_SUBRESOURCE_KHR. 
    
          Returns CL_SUCCESS
          if the function is executed successfully. If num_objects is 0 and
          mem_objects is NULL the function does nothing and returns
          CL_SUCCESS. Otherwise it returns one of the following errors:
        
num_objects
              is zero and mem_objects is not a NULL value or if
              num_objects > 0 and mem_objects is NULL.
            mem_objects are not valid OpenCL memory objects or if memory
              objects in mem_objects have not been created from Direct3D
              11 resources.
            command_queue
              is not a valid command-queue.
            command_queue was not created from a Direct3D 11 device.
            mem_objects have not previously been acquired using
              clEnqueueAcquireD3D11ObjectsKHR, 
              or have been released using
              clEnqueueReleaseD3D11ObjectsKHR since the last time that
              they were acquired.
            event_wait_list is NULL and
              num_event_in_wait_list > 0,
              or event_wait_list is  not NULL and
              num_event_in_wait_list is 0, or if event objects in
              event_wait_list are not valid events.
             Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.
Copyright © 2007-2013 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.