EndPrimitive — complete the current output primitive on the first vertex stream
void EndPrimitive(
|
void) ; |
Available only in the Geometry Shader, EndPrimitive
completes the
current output primitive on the first (and possibly only) vertex stream and starts a new one.No vertex is emitted.
Calling EndPrimitive
is equivalent to calling EmitStreamVertex
with stream
set to 0.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
EndPrimitive | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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