atomicMin — perform an atomic min operation to a variable
int atomicMin(
|
inout int mem, |
int data) ; |
uint atomicMin(
|
inout uint mem, |
uint data) ; |
mem
The variable to use as the target of the operation.
data
The data to be compared to mem
.
atomicMin
performs an atomic comparison of data
to the contents of
mem
, writes the minimum value into mem
and returns the original contents of mem
from before the comparison occurred. The contents of the memory being updated by the atomic operation are
guaranteed not to be modified by any other assignment or atomic memory function in any shader
invocation between the time the original value is read and the time the new value is written.
Atomic memory functions are supported only for a limited set of variables. A shader will fail to compile if the value passed to the mem argument of an atomic memory function does not correspond to a buffer or shared variable. It is acceptable to pass an element of an array or a single component of a vector to the mem argument of an atomic memory function, as long as the underlying array or vector is a buffer or shared variable.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
atomicMin | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ |
atomicAdd, atomicAnd, atomicOr, atomicXor, atomicMax, atomicExchange, atomicCompSwap
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