cross — calculate the cross product of two vectors
vec3 cross(
|
vec3 x, |
vec3 y) ; |
dvec3 cross(
|
dvec3 x, |
dvec3 y) ; |
x
Specifies the first of two vectors
y
Specifies the second of two vectors
cross
returns the cross product of two
vectors, x
and y
,
i.e.
$\begin{pmatrix}
{ x[1] \times y[2] - y[1] \times x[2] } \\
{ x[2] \times y[0] - y[2] \times x[0] } \\
{ x[0] \times y[1] - y[0] \times x[1] }
\end{pmatrix}$.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
cross (vec3) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
cross (dvec3) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2011-2016 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.