floatBitsToInt — produce the encoding of a floating point value as an integer
genIType floatBitsToInt(
|
genType x) ; |
genUType floatBitsToUint(
|
genType x) ; |
x
Specifies the value whose floating point encoding to return.
floatBitsToInt
and floatBitsToUint
return the encoding
of their floating-point parameters as int
or uint
, respectively. The
floating-point bit-level representation is preserved.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
floatBitsToInt | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
floatBitsToUInt | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
intBitsToFloat,
uintBitsToFloat
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