glActiveShaderProgram — set the active program object for a program pipeline object
void glActiveShaderProgram(
|
GLuint pipeline, |
GLuint program); |
pipeline
Specifies the program pipeline object to set the active program object for.
program
Specifies the program object to set as the active program pipeline object pipeline.
glActiveShaderProgram sets the linked program named by program
to be the active program for the program pipeline object pipeline. The active
program in the active program pipeline object is the target of calls to glUniform
when no program has been made current through a call to glUseProgram.
GL_INVALID_OPERATION is generated if pipeline is not
a name previously returned from a call to glGenProgramPipelines
or if such a name has been deleted by a call to
glDeleteProgramPipelines.
GL_INVALID_OPERATION is generated if program refers
to a program object that has not been successfully linked.
| OpenGL Version | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glActiveShaderProgram
|
- | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ |
glGenProgramPipelines, glDeleteProgramPipelines, glIsProgramPipeline, glUseProgram, glUniform
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.