glActiveShaderProgram — set the active program object for a program pipeline object
void glActiveShaderProgram(
|
GLuint pipeline, |
GLuint program) ; |
pipeline
Specifies the program pipeline object to set the active program object for.
program
Specifies the program object to set as the active program pipeline object pipeline
.
glActiveShaderProgram
sets the linked program named by program
to be the active program for the program pipeline object pipeline
. The active
program in the active program pipeline object is the target of calls to glUniform
when no program has been made current through a call to glUseProgram.
GL_INVALID_OPERATION
is generated if pipeline
is not
a name previously returned from a call to glGenProgramPipelines
or if such a name has been deleted by a call to
glDeleteProgramPipelines.
GL_INVALID_OPERATION
is generated if program
refers
to a program object that has not been successfully linked.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glActiveShaderProgram
|
- | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ |
glGenProgramPipelines, glDeleteProgramPipelines, glIsProgramPipeline, glUseProgram, glUniform
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