glBindBuffersRange — bind ranges of one or more buffer objects to a sequence of indexed buffer targets
void glBindBuffersRange(
|
GLenum target, |
GLuint first, | |
GLsizei count, | |
const GLuint *buffers, | |
const GLintptr *offsets, | |
const GLintptr *sizes) ; |
target
Specify the target of the bind operation. target
must be
one of GL_ATOMIC_COUNTER_BUFFER
,
GL_TRANSFORM_FEEDBACK_BUFFER
, GL_UNIFORM_BUFFER
or
GL_SHADER_STORAGE_BUFFER
.
first
Specify the index of the first binding point within the array specified by target
.
count
Specify the number of contiguous binding points to which to bind buffers.
buffers
A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL
.
offsets
A pointer to an array of offsets into the corresponding buffer in buffers
to
bind, or NULL
if buffers
is NULL
.
sizes
A pointer to an array of sizes of the corresponding buffer in buffers
to
bind, or NULL
if buffers
is NULL
.
glBindBuffersRange
binds a set of count
ranges from buffer objects whose names
are given in the array buffers
to the count
consecutive binding
points starting from index first
of the array of targets specified
by target
. offsets
specifies the address of an array containing
count
starting offsets within the buffers, and sizes
specifies the
address of an array of count
sizes of the ranges. If buffers
is NULL
then
offsets
and sizes
are ignored and glBindBuffersRange
unbinds any
buffers that are currently bound to the referenced binding points. Assuming no errors are generated, it is equivalent to the following
pseudo-code, which calls glBindBufferRange,
with the exception that the non-indexed target
is not changed by glBindBuffersRange
:
for (i = 0; i < count; i++) { if (buffers != NULL) { glBindBufferRange(target, first + i, buffers[i], offsets[i], sizes[i]); } else { glBindBufferRange(target, first + i, 0); } }
Each entry in buffers
, offsets
, and sizes
will be
checked individually and if found to be invalid, the state for that buffer binding index will not be changed and an
error will be generated. However, the state for other buffer binding indices referenced by the command will
still be updated.
glBindBuffersBase
is available only if the GL version is 4.4 or higher.
GL_INVALID_ENUM
is generated if target
is not
GL_ATOMIC_COUNTER_BUFFER
,
GL_TRANSFORM_FEEDBACK_BUFFER
, GL_UNIFORM_BUFFER
or
GL_SHADER_STORAGE_BUFFER
.
GL_INVALID_OPERATION
is generated if first
+ count
is greater
than the number of target-specific indexed binding points.
GL_INVALID_OPERATION
is generated if any value in buffers
is not
zero or the name of an existing buffer object.
GL_INVALID_VALUE
is generated by if any value in offsets
is less than zero or
if any value in sizes
is less than zero.
GL_INVALID_VALUE
is generated if any pair of values in offsets
and sizes
does not respectively satisfy the constraints described for those
parameters for the specified target.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glBindBuffersRange
|
- | - | - | - | - | - | - | - | - | - | ✔ | ✔ |
glGenBuffers, glDeleteBuffers, glBindBuffer, glBindBufferBase, glBindBufferRange, glBindBuffersRange, glMapBuffer, glUnmapBuffer
Copyright © 2013-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.