glCompileShader — Compiles a shader object
void glCompileShader(
|
GLuint shader) ; |
shader
Specifies the shader object to be compiled.
glCompileShader
compiles the source
code strings that have been stored in the shader object
specified by shader
.
The compilation status will be stored as part of the
shader object's state. This value will be set to
GL_TRUE
if the shader was compiled without
errors and is ready for use, and GL_FALSE
otherwise. It can be queried by calling
glGetShader
with arguments shader
and
GL_COMPILE_STATUS
.
Compilation of a shader can fail for a number of reasons as specified by the OpenGL Shading Language Specification. Whether or not the compilation was successful, information about the compilation can be obtained from the shader object's information log by calling glGetShaderInfoLog.
GL_INVALID_VALUE
is generated if
shader
is not a value generated by
OpenGL.
GL_INVALID_OPERATION
is generated if
shader
is not a shader object.
glGetShaderInfoLog
with argument shader
glGetShader
with arguments shader
and
GL_COMPILE_STATUS
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glCompileShader
|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.