glCompressedTexSubImage3D, glCompressedTextureSubImage3D — specify a three-dimensional texture subimage in a compressed format
void glCompressedTexSubImage3D(
|
GLenum target, |
GLint level, | |
GLint xoffset, | |
GLint yoffset, | |
GLint zoffset, | |
GLsizei width, | |
GLsizei height, | |
GLsizei depth, | |
GLenum format, | |
GLsizei imageSize, | |
const GLvoid * data) ; |
void glCompressedTextureSubImage3D(
|
GLuint texture, |
GLint level, | |
GLint xoffset, | |
GLint yoffset, | |
GLint zoffset, | |
GLsizei width, | |
GLsizei height, | |
GLsizei depth, | |
GLenum format, | |
GLsizei imageSize, | |
const void *data) ; |
target
Specifies the target to which the texture is bound for
glCompressedTexSubImage3D
function. Must be
GL_TEXTURE_2D_ARRAY
,
GL_TEXTURE_3D
, or
GL_TEXTURE_CUBE_MAP_ARRAY
.
texture
Specifies the texture object name for
glCompressedTextureSubImage3D
function.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
depth
Specifies the depth of the texture subimage.
format
Specifies the format of the compressed image data stored at
address data
.
imageSize
Specifies the number of unsigned bytes of image data starting
at the address specified by data
.
data
Specifies a pointer to the compressed image data in memory.
Texturing allows elements of an image array to be read by shaders.
glCompressedTexSubImage3D
and
glCompressedTextureSubImage3D
redefine a contiguous
subregion of an existing three-dimensional texture image. The texels
referenced by data
replace the portion of the
existing texture array with x indices xoffset
and
yoffset
and
zoffset
and
internalformat
must be a known compressed image format (such as GL_RGTC
)
or an extension-specified compressed-texture format.
The format
of the compressed texture
image is selected by the GL implementation that compressed it (see
glTexImage3D) and should be queried at the time the texture was
compressed with glGetTexLevelParameter.
If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER
target
(see glBindBuffer) while a texture image is
specified, data
is treated as a byte offset into the buffer object's data store.
GL_INVALID_ENUM
is generated if internalformat
is one of the generic compressed internal formats:
GL_COMPRESSED_RED
,
GL_COMPRESSED_RG
,
GL_COMPRESSED_RGB
,
GL_COMPRESSED_RGBA
.
GL_COMPRESSED_SRGB
, or
GL_COMPRESSED_SRGB_ALPHA
.
GL_INVALID_ENUM
is generated by
glCompressedTexSubImage3D
if
target
is not
GL_TEXTURE_2D_ARRAY
,
GL_TEXTURE_3D
, or
GL_TEXTURE_CUBE_MAP_ARRAY
.
GL_INVALID_OPERATION
is generated by
glCompressedTextureSubImage3D
if
texture
is not the name of an existing texture
object.
GL_INVALID_VALUE
is generated if
imageSize
is not consistent with the format,
dimensions, and contents of the specified compressed image data.
GL_INVALID_OPERATION
is generated if parameter
combinations are not supported by the specific compressed internal format
as specified in the specific texture compression extension.
GL_INVALID_OPERATION
is generated if a non-zero
buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the buffer object's
data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero
buffer object name is bound to the
GL_PIXEL_UNPACK_BUFFER
target and the data would be
unpacked from the buffer object such that the memory reads required would
exceed the data store size.
Undefined results, including abnormal program termination, are
generated if data
is not encoded in a manner
consistent with the extension specification defining the internal
compression format.
glGet with argument GL_TEXTURE_COMPRESSED
glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING
glGetTexLevelParameter with arguments GL_TEXTURE_INTERNAL_FORMAT
and GL_TEXTURE_COMPRESSED_IMAGE_SIZE
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glCompressedTexSubImage3D
|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glCompressedTextureSubImage3D
|
- | - | - | - | - | - | - | - | - | - | - | ✔ |
glActiveTexture, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStore, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTexParameter
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