glCreateFramebuffers — create framebuffer objects
void glCreateFramebuffers(
|
GLsizei n, |
GLuint *framebuffers) ; |
n
Number of framebuffer objects to create.
framebuffers
Specifies an array in which names of the new framebuffer objects are stored.
glCreateFramebuffers
returns n
previously unused framebuffer
names in framebuffers
, each representing
a new framebuffer object initialized to the default state.
GL_INVALID_VALUE
is generated if
n
is negative.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glCreateFramebuffers
|
- | - | - | - | - | - | - | - | - | - | - | ✔ |
glGenFramebuffers,
glBindFramebuffer,
glFramebufferRenderbuffer,
glFramebufferTexture,
glFramebufferTexture1D
,
glFramebufferTexture2D
,
glFramebufferTexture3D
,
glFramebufferTextureLayer,
glDeleteFramebuffers,
glIsFramebuffer
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.