glDeleteBuffers — delete named buffer objects
void glDeleteBuffers(
|
GLsizei n, |
const GLuint * buffers) ; |
n
Specifies the number of buffer objects to be deleted.
buffers
Specifies an array of buffer objects to be deleted.
glDeleteBuffers
deletes n
buffer objects named by the elements of the array buffers
.
After a buffer object is deleted, it has no contents,
and its name is free for reuse (for example by glGenBuffers).
If a buffer object that is currently bound is deleted, the binding reverts
to 0 (the absence of any buffer object).
glDeleteBuffers
silently ignores 0's and names that do not correspond to
existing buffer objects.
GL_INVALID_VALUE
is generated if n
is negative.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glDeleteBuffers
|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.