glDeleteSync — delete a sync object
void glDeleteSync(
|
GLsync sync) ; |
sync
The sync object to be deleted.
glDeleteSync
deletes the sync object specified by sync
. If the fence command
corresponding to the specified sync object has completed, or if no glWaitSync
or glClientWaitSync commands are blocking on sync
,
the object is deleted immediately. Otherwise, sync
is flagged for deletion and will be deleted when
it is no longer associated with any fence command and is no longer blocking any glWaitSync
or glClientWaitSync command. In either case, after
glDeleteSync
returns, the name sync
is invalid and can no longer be used to
refer to the sync object.
glDeleteSync
will silently ignore a sync
value of zero.
glSync
is only supported if the GL version is 3.2 or greater, or if
the ARB_sync
extension is supported.
GL_INVALID_VALUE
is generated if sync
is neither zero or the name of a sync object.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glDeleteSync
|
- | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.