glDeleteTextures — delete named textures
void glDeleteTextures(
|
GLsizei n, |
const GLuint * textures) ; |
n
Specifies the number of textures to be deleted.
textures
Specifies an array of textures to be deleted.
glDeleteTextures
deletes n
textures named by the elements of the array textures
.
After a texture is deleted, it has no contents or dimensionality,
and its name is free for reuse (for example by glGenTextures).
If a texture that is currently bound is deleted, the binding reverts
to 0 (the default texture).
glDeleteTextures
silently ignores 0's and names that do not correspond to
existing textures.
GL_INVALID_VALUE
is generated if n
is negative.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glDeleteTextures
|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glGenTextures, glGet, glGetTexParameter, glTexImage1D, glTexImage2D, glTexParameter
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