glDeleteVertexArrays — delete vertex array objects
void glDeleteVertexArrays(
|
GLsizei n, |
const GLuint *arrays) ; |
n
Specifies the number of vertex array objects to be deleted.
arrays
Specifies the address of an array containing the n
names of the objects to be deleted.
glDeleteVertexArrays
deletes n
vertex array objects whose names are stored in the
array addressed by arrays
. Once a vertex array object is deleted it has no contents and its name is
again unused. If a vertex array object that is currently bound is deleted, the binding for that object reverts to zero
and the default vertex array becomes current. Unused names in arrays
are silently ignored, as is the value zero.
GL_INVALID_VALUE
is generated if n
is negative.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glDeleteVertexArrays
|
- | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.