glDispatchComputeIndirect — launch one or more compute work groups using parameters stored in a buffer
void glDispatchComputeIndirect(
|
GLintptr indirect) ; |
indirect
The offset into the buffer object currently bound to the
GL_DISPATCH_INDIRECT_BUFFER
buffer target at
which the dispatch parameters are stored.
glDispatchComputeIndirect
launches one or more compute
work groups using parameters stored in the buffer object currently bound
to the GL_DISPATCH_INDIRECT_BUFFER
target.
Each work group is processed by the active program object for the compute
shader stage. While the individual shader invocations within a work group are
executed as a unit, work groups are executed completely independently and in
unspecified order. indirect
contains the offset
into the data store of the buffer object bound to the GL_DISPATCH_INDIRECT_BUFFER
target at which the parameters are stored.
The parameters addressed by indirect
are packed a structure,
which takes the form (in C):
typedef struct { uint num_groups_x; uint num_groups_y; uint num_groups_z; } DispatchIndirectCommand;
A call to glDispatchComputeIndirect
is equivalent, assuming no
errors are generated, to:
cmd = (const DispatchIndirectCommand *)indirect; glDispatchCompute(cmd->num_groups_x, cmd->num_groups_y, cmd->num_groups_z);
Unlike glDispatchCompute,
no error is generated if any of the num_groups_x
,
num_groups_y
or num_groups_z
members
of the DispatchIndirectCommand
is larger than the
value of GL_MAX_COMPUTE_WORK_GROUP_COUNT
for the
corresponding dimension. In such circumstances, behavior is undefined and
may lead to application termination.
GL_INVALID_OPERATION
is generated if there is no active program
for the compute shader stage.
GL_INVALID_VALUE
is generated if indirect
is
less than zero or not a multiple of four.
GL_INVALID_OPERATION
is generated if no buffer is bound to the
GL_DISPATCH_INDIRECT_BUFFER
target or if the command would
source data beyond the end of the buffer object's data store.
glGet with argument GL_MAX_COMPUTE_WORK_GROUP_COUNT
OpenGL Version | ||||||||||||
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Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glDispatchComputeIndirect
|
- | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ |
Copyright © 2013-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.