glIsShader — Determines if a name corresponds to a shader object
GLboolean glIsShader(
|
GLuint shader) ; |
shader
Specifies a potential shader object.
glIsShader
returns
GL_TRUE
if shader
is
the name of a shader object previously created with
glCreateShader
and not yet deleted with glDeleteShader.
If shader
is
zero or a non-zero value that is not the name of a shader
object, or if an error occurs, glIsShader
returns
GL_FALSE
.
No error is generated if shader
is
not a valid shader object name.
A shader object marked for deletion with glDeleteShader
but still attached to a program object is still considered
a shader object and glIsShader
will return GL_TRUE
.
glGetAttachedShaders with a valid program object
glGetShader
with arguments shader
and a parameter to
be queried
glGetShaderInfoLog
with argument object
glGetShaderSource
with argument object
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glIsShader
|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glAttachShader, glCompileShader, glCreateShader, glDeleteShader, glDetachShader, glLinkProgram, glShaderSource
Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.