glIsSync — determine if a name corresponds to a sync object
GLboolean glIsSync(
|
GLsync sync) ; |
sync
Specifies a value that may be the name of a sync object.
glIsSync
returns GL_TRUE
if sync
is currently the name of a sync object.
If sync
is not the name of a sync object, or if an error occurs, glIsSync
returns
GL_FALSE
. Note that zero is not the name of a sync object.
glIsSync
is available only if the GL version is 3.2 or greater.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glIsSync
|
- | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.