glMapBufferRange, glMapNamedBufferRange — map all or part of a buffer object's data store into the client's address space
void *glMapBufferRange(
|
GLenum target, |
| GLintptr offset, | |
| GLsizeiptr length, | |
GLbitfield access); |
void *glMapNamedBufferRange(
|
GLuint buffer, |
| GLintptr offset, | |
| GLsizeiptr length, | |
GLbitfield access); |
target
Specifies the target to which the buffer object is bound
for glMapBufferRange, which must be
one of the buffer binding targets in the following
table:
| Buffer Binding Target | Purpose |
|---|---|
GL_ARRAY_BUFFER
|
Vertex attributes |
GL_ATOMIC_COUNTER_BUFFER
|
Atomic counter storage |
GL_COPY_READ_BUFFER
|
Buffer copy source |
GL_COPY_WRITE_BUFFER
|
Buffer copy destination |
GL_DISPATCH_INDIRECT_BUFFER
|
Indirect compute dispatch commands |
GL_DRAW_INDIRECT_BUFFER
|
Indirect command arguments |
GL_ELEMENT_ARRAY_BUFFER
|
Vertex array indices |
GL_PIXEL_PACK_BUFFER
|
Pixel read target |
GL_PIXEL_UNPACK_BUFFER
|
Texture data source |
GL_QUERY_BUFFER
|
Query result buffer |
GL_SHADER_STORAGE_BUFFER
|
Read-write storage for shaders |
GL_TEXTURE_BUFFER
|
Texture data buffer |
GL_TRANSFORM_FEEDBACK_BUFFER
|
Transform feedback buffer |
GL_UNIFORM_BUFFER
|
Uniform block storage |
buffer
Specifies the name of the buffer object for
glMapNamedBufferRange.
offset
Specifies the starting offset within the buffer of the range to be mapped.
length
Specifies the length of the range to be mapped.
access
Specifies a combination of access flags indicating the desired access to the mapped range.
glMapBufferRange and
glMapNamedBufferRange map all or part of
the data store of a specified buffer object into the client's
address space. offset and
length indicate the range of data in the
buffer object that is to be mapped, in terms of basic machine
units. access is a bitfield containing
flags which describe the requested mapping. These flags are
described below.
A pointer to the beginning of the mapped range is returned once
all pending operations on the buffer object have completed, and
may be used to modify and/or query the corresponding range of
the data store according to the following flag bits set in
access:
GL_MAP_READ_BIT indicates that
the returned pointer may be used to read buffer
object data. No GL error is generated if the pointer
is used to query a mapping which excludes this flag,
but the result is undefined and system errors
(possibly including program termination) may occur.
GL_MAP_WRITE_BIT indicates that
the returned pointer may be used to modify buffer
object data. No GL error is generated if the pointer
is used to modify a mapping which excludes this
flag, but the result is undefined and system errors
(possibly including program termination) may occur.
GL_MAP_PERSISTENT_BIT indicates
that the mapping is to be made in a persistent
fassion and that the client intends to hold and use
the returned pointer during subsequent GL operation.
It is not an error to call drawing commands (render)
while buffers are mapped using this flag. It is an
error to specify this flag if the buffer's data
store was not allocated through a call to the
glBufferStorage
command in which the
GL_MAP_PERSISTENT_BIT was also
set.
GL_MAP_COHERENT_BIT indicates
that a persistent mapping is also to be coherent.
Coherent maps guarantee that the effect of writes to
a buffer's data store by either the client or server
will eventually become visible to the other without
further intervention from the application. In the
absence of this bit, persistent mappings are not
coherent and modified ranges of the buffer store
must be explicitly communicated to the GL, either by
unmapping the buffer, or through a call to
glFlushMappedBufferRange
or
glMemoryBarrier.
The following optional flag bits in
access may be used to modify the mapping:
GL_MAP_INVALIDATE_RANGE_BIT
indicates that the previous contents of the
specified range may be discarded. Data within this
range are undefined with the exception of
subsequently written data. No GL error is generated
if subsequent GL operations access unwritten data,
but the result is undefined and system errors
(possibly including program termination) may occur.
This flag may not be used in combination with
GL_MAP_READ_BIT.
GL_MAP_INVALIDATE_BUFFER_BIT
indicates that the previous contents of the entire
buffer may be discarded. Data within the entire
buffer are undefined with the exception of
subsequently written data. No GL error is generated
if subsequent GL operations access unwritten data,
but the result is undefined and system errors
(possibly including program termination) may occur.
This flag may not be used in combination with
GL_MAP_READ_BIT.
GL_MAP_FLUSH_EXPLICIT_BIT
indicates that one or more discrete subranges of the
mapping may be modified. When this flag is set,
modifications to each subrange must be explicitly
flushed by calling
glFlushMappedBufferRange.
No GL error is set if a subrange of the mapping is
modified and not flushed, but data within the
corresponding subrange of the buffer are undefined.
This flag may only be used in conjunction with
GL_MAP_WRITE_BIT. When this
option is selected, flushing is strictly limited to
regions that are explicitly indicated with calls to
glFlushMappedBufferRange
prior to unmap; if this option is not selected
glUnmapBuffer
will automatically flush the entire mapped range
when called.
GL_MAP_UNSYNCHRONIZED_BIT
indicates that the GL should not attempt to
synchronize pending operations on the buffer prior
to returning from
glMapBufferRange or
glMapNamedBufferRange. No GL
error is generated if pending operations which
source or modify the buffer overlap the mapped
region, but the result of such previous and any
subsequent operations is undefined.
If an error occurs, a NULL pointer is returned.
If no error occurs, the returned pointer will reflect an
allocation aligned to the value of
GL_MIN_MAP_BUFFER_ALIGNMENT basic machine
units. Subtracting offset from this
returned pointer will always produce a multiple of the value of
GL_MIN_MAP_BUFFER_ALIGNMENT.
The returned pointer values may not be passed as parameter values to GL commands. For example, they may not be used to specify array pointers, or to specify or query pixel or texture image data; such actions produce undefined results, although implementations may not check for such behavior for performance reasons.
Mappings to the data stores of buffer objects may have
nonstandard performance characteristics. For example, such
mappings may be marked as uncacheable regions of memory, and in
such cases reading from them may be very slow. To ensure optimal
performance, the client should use the mapping in a fashion
consistent with the values of
GL_BUFFER_USAGE for the buffer object and
of access. Using a mapping in a fashion
inconsistent with these values is liable to be multiple orders
of magnitude slower than using normal memory.
Alignment of the returned pointer is guaranteed only if the
version of the GL version is 4.2 or greater. Also, the
GL_ATOMIC_COUNTER_BUFFER target is accepted
only if the GL version is 4.2 or greater.
The GL_DISPATCH_INDIRECT_BUFFER and
GL_SHADER_STORAGE_BUFFER targets are
accepted only if the GL version is 4.3 or greater.
The GL_QUERY_BUFFER target is available
only if the GL version is 4.4 or greater.
The GL_MAP_PERSISTENT_BIT and
GL_MAP_COHERENT_BIT flags are available
only if the GL version is 4.4 or greater.
GL_INVALID_ENUM is generated by
glMapBufferRange if
target is not one of the buffer binding
targets listed above.
GL_INVALID_OPERATION is generated by
glMapBufferRange if zero is bound to
target.
GL_INVALID_OPERATION is generated by
glMapNamedBufferRange if
buffer is not the name of an existing
buffer object.
GL_INVALID_VALUE is generated if
offset or length
is negative, if $offset + length$ is greater than the value of
GL_BUFFER_SIZE for the buffer object, or if
access has any bits set other than those
defined above.
GL_INVALID_OPERATION is generated for any
of the following conditions:
length is zero.
The buffer object is already in a mapped state.
Neither GL_MAP_READ_BIT nor
GL_MAP_WRITE_BIT is set.
GL_MAP_READ_BIT is set and any
of GL_MAP_INVALIDATE_RANGE_BIT,
GL_MAP_INVALIDATE_BUFFER_BIT
or GL_MAP_UNSYNCHRONIZED_BIT is
set.
GL_MAP_FLUSH_EXPLICIT_BIT is
set and GL_MAP_WRITE_BIT is not
set.
Any of GL_MAP_READ_BIT,
GL_MAP_WRITE_BIT,
GL_MAP_PERSISTENT_BIT, or
GL_MAP_COHERENT_BIT are set,
but the same bit is not included in the buffer's
storage flags.
No error is generated if memory outside the mapped range is modified or queried, but the result is undefined and system errors (possibly including program termination) may occur.
glGet
with pname
GL_MIN_MAP_BUFFER_ALIGNMENT. The value must
be a power of two that is at least 64.
| OpenGL Version | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glMapBufferRange
|
- | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glMapNamedBufferRange
|
- | - | - | - | - | - | - | - | - | - | - | ✔ |
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.