glReleaseShaderCompiler — release resources consumed by the implementation's shader compiler
void glReleaseShaderCompiler(
|
void) ; |
glReleaseShaderCompiler
provides a hint to the implementation that it
may free internal resources associated with its shader compiler. glCompileShader
may subsequently be called and the implementation may at that time reallocate resources
previously freed by the call to glReleaseShaderCompiler
.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glReleaseShaderCompiler
|
- | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.