gl_LocalInvocationIndex — contains the local linear index of work item currently being operated on by a compute shader
in uint gl_LocalInvocationIndex ;
In the compute language, gl_LocalInvocationIndex
is a derived input variable containing the 1-dimensional linearized index of the
work invocation within the work group that the current shader is
executing on. The value of gl_LocalInvocationIndex
is equal to
gl_LocalInvocationID.z
* gl_WorkGroupSize.x
* gl_WorkGroupSize.y
+
gl_LocalInvocationID.y
* gl_WorkGroupSize.x
+
gl_LocalInvocationID.x
.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
gl_LocalInvocationIndex | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ |
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