intBitsToFloat, uintBitsToFloat — produce a floating point using an encoding supplied as an integer
genType intBitsToFloat(
|
genIType x) ; |
genType uintBitsToFloat(
|
genUType x) ; |
x
Specifies the bit encoding to return as a floating point value.
intBitsToFloat
and uintBitsToFloat
return the encoding
passed in parameter x
as a floating-point value. If the encoding of
a NaN is passed in x
, it will not signal and the resulting value will
be undefined. If the encoding of a floating point infinity is passed in parameter x
,
the resulting floating-point value is the corresponding (positive or negative) floating
point infinity.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
intBitsToFloat | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
floatBitsToInt,
floatBitsToUint
,
isnan,
isinf
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