unpackUnorm2x16, unpackUnorm4x8, unpackSnorm4x8 — unpack floating-point values from an unsigned integer
vec2 unpackUnorm2x16(
|
uint p) ; |
vec2 unpackSnorm2x16(
|
uint p) ; |
vec4 unpackUnorm4x8(
|
uint p) ; |
vec4 unpackSnorm4x8(
|
uint p) ; |
p
Specifies an unsigned integer containing packed floating-point values.
unpackUnorm2x16
, unpackSnorm2x16
, unpackUnorm4x8
and unpackSnorm4x8
unpack
single 32-bit unsigned integers, specified in the parameter p
into a pair of 16-bit unsigned integers,
four 8-bit unsigned integers or four 8-bit signed integers. Then, each component is converted to a normalized floating-point
value to generate the returned two- or four-component vector.
The conversion for unpacked fixed point value f to floating-point is performed as follows:
packUnorm2x16
: f / 65535.0
packSnorm2x16
: clamp
(f / 32727.0, -1.0, 1.0)
packUnorm4x8
: f / 255.0
packSnorm4x8
: clamp
(f / 127.0, -1.0, 1.0)
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
unpackUnorm2x16 | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
unpackSnorm2x16 | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ |
unpackUnorm4x8 | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
unpackSnorm4x8 | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
packUnorm2x16
,
packUnorm4x8
,
packSnorm4x8
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.