Classes
Type Definitions
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'image': Vector tiles are rendered as images. Great performance, but point symbols and texts are always rotated with the view and pixels are scaled during zoom animations.'hybrid': Polygon and line elements are rendered as images, so pixels are scaled during zoom animations. Point symbols and texts are accurately rendered as vectors and can stay upright on rotated views.'vector': Vector tiles are rendered as vectors. Most accurate rendering even during animations, but slower performance than the other options.
Properties:
Name Type Argument Default Description opacitynumber <optional>
1 Opacity (0, 1).
visibleboolean <optional>
true Visibility.
extentmodule:ol/extent~Extent <optional>
The bounding extent for layer rendering. The layer will not be rendered outside of this extent.
zIndexnumber <optional>
The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. When
undefined, azIndexof 0 is assumed for layers that are added to the map'slayerscollection, orInfinitywhen the layer'ssetMap()method was used.minResolutionnumber <optional>
The minimum resolution (inclusive) at which this layer will be visible.
maxResolutionnumber <optional>
The maximum resolution (exclusive) below which this layer will be visible.
renderOrdermodule:ol/render~OrderFunction <optional>
Render order. Function to be used when sorting features before rendering. By default features are drawn in the order that they are created. Use
nullto avoid the sort, but get an undefined draw order.renderBuffernumber <optional>
100 The buffer in pixels around the tile extent used by the renderer when getting features from the vector tile for the rendering or hit-detection. Recommended value: Vector tiles are usually generated with a buffer, so this value should match the largest possible buffer of the used tiles. It should be at least the size of the largest point symbol or line width.
renderModemodule:ol/layer/VectorTileRenderType | string <optional>
'hybrid' Render mode for vector tiles:
When
declutteris set totrue,'hybrid'will be used instead of'image'.sourcemodule:ol/source/VectorTile~VectorTile <optional>
Source.
mapmodule:ol/PluggableMap~PluggableMap <optional>
Sets the layer as overlay on a map. The map will not manage this layer in its layers collection, and the layer will be rendered on top. This is useful for temporary layers. The standard way to add a layer to a map and have it managed by the map is to use
module:ol/Map#addLayer.declutterboolean <optional>
false Declutter images and text. Decluttering is applied to all image and text styles, and the priority is defined by the z-index of the style. Lower z-index means higher priority. When set to
true, arenderModeof'image'will be overridden with'hybrid'.stylemodule:ol/style/Style~StyleLike <optional>
Layer style. See
module:ol/stylefor default style which will be used if this is not defined.updateWhileAnimatingboolean <optional>
false When set to
true, feature batches will be recreated during animations. This means that no vectors will be shown clipped, but the setting will have a performance impact for large amounts of vector data. When set tofalse, batches will be recreated when no animation is active.updateWhileInteractingboolean <optional>
false When set to
true, feature batches will be recreated during interactions. See alsoupdateWhileAnimating.preloadnumber <optional>
0 Preload. Load low-resolution tiles up to
preloadlevels.0means no preloading.renderOrdermodule:ol/render~OrderFunction <optional>
Render order. Function to be used when sorting features before rendering. By default features are drawn in the order that they are created.
stylemodule:ol/style/Style~StyleLike <optional>
Layer style. See
module:ol/stylefor default style which will be used if this is not defined.useInterimTilesOnErrorboolean <optional>
true Use interim tiles on error.