Wondering what is the use of 'acos' function?
It is essential in games, animations and drawings to determine the location of two objects relating to each other.
To the point: the angle of two vectors is calculated by
v1X*v2X + v1Y*v2Y
acos(--------------------------)=angle between two vectors.
|v1| * |v2|
|v1| and |v2| are the length of the vectors and calculated using Pithagoras-formula: |v1|=sqrt(v1X*v1X + v1Y*v1Y)
This helped me to calculate and share given space for 'n' amount of objects so that they don't overlap.
Enjoy! :-)