List of All Members for Sound
This is the complete list of members for Sound, including inherited members.
- attenuationModel : string
- category : string
- name : string
- playType : enumeration
- addPlayVariation(PlayVariation playVariation)
- QtAudioEngine::SoundInstance newInstance()
- play()
- play(gain)
- play(gain, pitch)
- play(position)
- play(position, velocity)
- play(position, velocity, direction)
- play(position, gain)
- play(position, velocity, gain)
- play(position, velocity, direction, gain)
- play(position, gain, pitch)
- play(position, velocity, gain, pitch)
- play(position, velocity, direction, gain, pitch)
The following members are inherited from Item.
- activeFocus : bool
- activeFocusOnTab : bool
- anchors.alignWhenCentered : bool
- anchors.baseline : AnchorLine
- anchors.baselineOffset : real
- anchors.bottom : AnchorLine
- anchors.bottomMargin : real
- anchors.centerIn : Item
- anchors.fill : Item
- anchors.horizontalCenter : AnchorLine
- anchors.horizontalCenterOffset : real
- anchors.left : AnchorLine
- anchors.leftMargin : real
- anchors.margins : real
- anchors.right : AnchorLine
- anchors.rightMargin : real
- anchors.top : AnchorLine
- anchors.topMargin : real
- anchors.verticalCenter : AnchorLine
- anchors.verticalCenterOffset : real
- antialiasing : bool
- baselineOffset : int
- children : list<Item>
- childrenRect.height : real
- childrenRect.width : real
- childrenRect.x : real
- childrenRect.y : real
- clip : bool
- containmentMask : QObject*
- data : list<Object>
- enabled : bool
- focus : bool
- height : real
- implicitHeight : real
- implicitWidth : real
- layer.effect : Component
- layer.enabled : bool
- layer.format : enumeration
- layer.mipmap : bool
- layer.samplerName : string
- layer.samples : enumeration
- layer.smooth : bool
- layer.sourceRect : rect
- layer.textureMirroring : enumeration
- layer.textureSize : size
- layer.wrapMode : enumeration
- opacity : real
- parent : Item
- resources : list<Object>
- rotation : real
- scale : real
- smooth : bool
- state : string
- states : list<State>
- transform : list<Transform>
- transformOrigin : enumeration
- transitions : list<Transition>
- visible : bool
- visibleChildren : list<Item>
- width : real
- x : real
- y : real
- z : real
- childAt()
- contains()
- forceActiveFocus()
- forceActiveFocus()
- grabToImage()
- mapFromGlobal()
- mapFromItem()
- mapFromItem()
- mapToGlobal()
- mapToItem()
- mapToItem()
- nextItemInFocusChain()
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