main.qml Example File

pbr-materials/main.qml
/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/
import QtQuick 2.1 import Qt3D.Core 2.0 import Qt3D.Render 2.9 import Qt3D.Input 2.0 import Qt3D.Extras 2.9 Entity { id: root objectName: "root" // Use the renderer configuration specified in ForwardRenderer.qml // and render from the mainCamera components: [ RenderSettings { activeFrameGraph: ForwardRenderer { camera: mainCamera } }, // Event Source will be set by the Qt3DQuickWindow InputSettings { } ] BasicCamera { id: mainCamera position: Qt.vector3d( -5.17253, 2.95727, 6.65948 ) viewCenter: Qt.vector3d( 6.73978, -2.50545, -10.6525 ) } FirstPersonCameraController { camera: mainCamera } Lights { } Entity { components: [ PointLight { enabled: parent.enabled color: "black" intensity: 0 }, EnvironmentLight { enabled: parent.enabled irradiance: TextureLoader { source: "assets/cubemaps/default/default_irradiance.dds" wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } generateMipMaps: false } specular: TextureLoader { source: "assets/cubemaps/default/default_specular.dds" wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } generateMipMaps: false } } ] } Entity { id: floor components: [ Mesh { source: "assets/obj/plane-10x10.obj" }, TexturedMetalRoughMaterial { baseColor: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_ambient_occlusion.png" } } ] } TrefoilKnot { id: trefoilKnot y: 1.5 z: -2 scale: 0.2 ParallelAnimation { loops: Animation.Infinite running: true NumberAnimation { target: trefoilKnot property: "theta" from: 0; to: 360 duration: 5000 } NumberAnimation { target: trefoilKnot property: "phi" from: 0; to: 360 duration: 5000 } } } Mesh { id: matSphere source: "assets/obj/material-sphere.obj" } Entity { id: sphere1 components: [ matSphere1Transform, matSphere, matSphere1Material ] Transform { id: matSphere1Transform translation: Qt.vector3d(-3, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere1Material baseColor: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_roughness.png"; generateMipMaps: true} normal: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } Entity { id: sphere2 components: [ matSphere2Transform, matSphere, matSphere2Material ] Transform { id: matSphere2Transform translation: Qt.vector3d(-1.5, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere2Material baseColor: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } Entity { id: sphere3 components: [ matSphere3Transform, matSphere, matSphere3Material ] Transform { id: matSphere3Transform translation: Qt.vector3d(0, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere3Material baseColor: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } Entity { id: sphere4 components: [ matSphere4Transform, matSphere, matSphere4Material ] Transform { id: matSphere4Transform translation: Qt.vector3d(1.5, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere4Material baseColor: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } Entity { id: sphere5 components: [ matSphere5Transform, matSphere, matSphere5Material ] Transform { id: matSphere5Transform translation: Qt.vector3d(3, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere5Material baseColor: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } }

© 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.