simpleColor.vert Example File
simplecustommaterial/shaders/gl3/simpleColor.vert#version 150 core in vec3 vertexPosition; out vec3 worldPosition; uniform mat4 modelMatrix; uniform mat4 mvp; void main() { // Transform position, normal, and tangent to world coords worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0)); // Calculate vertex position in clip coordinates gl_Position = mvp * vec4(worldPosition, 1.0); }
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