cellphonecanvas.qml Example File
threejs/cellphone/qml/cellphone/cellphonecanvas.qml/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/import QtQuick 2.6 import QtCanvas3D 1.1 import "cellphone.js" as GLCode Canvas3D { id: canvas3d property double xRotAnim: 0 property double yRotAnim: 0 property double zRotAnim: 0 property double rotateDistance: 2 property double uiDistance: 1.51 // This distance is selected so that UI on model matches the size of QML UI property double distance: rotateDistance property double cameraAngle: 0 property string caseColor: "#eeeeee" property Item textureSource signal rotationStopped signal rotationStarted Component.onCompleted: { GLCode.setSphereTexture("qrc:/plutomap1k.jpg") GLCode.setIconTexture("qrc:/qtlogo_with_alpha.png") GLCode.setMeshFiles("qrc:/cellphone_case.json", "qrc:/cellphone_front.json", "qrc:/cellphone_icon.json") GLCode.setCaseColor(caseColor); } onInitializeGL: GLCode.initializeGL(canvas3d, textureSource) onPaintGL: GLCode.paintGL(canvas3d) onResizeGL: GLCode.resizeGL(canvas3d) onCaseColorChanged: GLCode.setCaseColor(caseColor) state: "running" states: [ State { name: "running" StateChangeScript { script: { resetAnimationX.stop() resetAnimationY.stop() resetAnimationZ.stop() resetAnimationDistance.stop() resetAnimationDistance.duration = 2000 resetAnimationDistance.from = canvas3d.distance resetAnimationDistance.to = canvas3d.rotateDistance resetAnimationDistance.start() objAnimationX.start() objAnimationY.start() objAnimationZ.start() rotationStarted() } } }, State { name: "stopped" StateChangeScript { script: { objAnimationX.stop() objAnimationY.stop() objAnimationZ.stop() resetAnimationDistance.stop() resetAnimationX.from = canvas3d.xRotAnim resetAnimationY.from = canvas3d.yRotAnim resetAnimationZ.from = canvas3d.zRotAnim resetAnimationDistance.duration = resetAnimationX.duration resetAnimationDistance.from = canvas3d.distance resetAnimationDistance.to = canvas3d.uiDistance resetAnimationDistance.start() resetAnimationX.start() resetAnimationY.start() resetAnimationZ.start() rotationStopped() } } } ] MouseArea { anchors.fill: parent onClicked: { if (canvas3d.state === "stopped") canvas3d.state = "running" else canvas3d.state = "stopped" } } SequentialAnimation { id: objAnimationX loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "xRotAnim" from: -90.0 to: 270.0 duration: 9200 easing.type: Easing.InOutQuad } NumberAnimation { target: canvas3d property: "xRotAnim" from: 270.0 to: -90.0 duration: 9200 easing.type: Easing.InOutQuad } } SequentialAnimation { id: objAnimationY loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "yRotAnim" from: 0.0 to: 360.0 duration: 8500 easing.type: Easing.InOutCubic } NumberAnimation { target: canvas3d property: "yRotAnim" from: 360.0 to: 0.0 duration: 8500 easing.type: Easing.InOutCubic } } SequentialAnimation { id: objAnimationZ loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "zRotAnim" from: 180.0 to: -180.0 duration: 7600 easing.type: Easing.InOutSine } NumberAnimation { target: canvas3d property: "zRotAnim" from: -180.0 to: 180.0 duration: 7600 easing.type: Easing.InOutSine } } NumberAnimation { id: resetAnimationX running: false loops: 1 target: canvas3d property: "xRotAnim" from: 0.0 to: -90.0 duration: 600 easing.type: Easing.InOutSine } NumberAnimation { id: resetAnimationY running: false loops: 1 target: canvas3d property: "yRotAnim" from: 0.0 to: 0.0 duration: resetAnimationX.duration easing.type: Easing.InOutSine } NumberAnimation { id: resetAnimationZ running: false loops: 1 target: canvas3d property: "zRotAnim" from: 0.0 to: 180.0 duration: resetAnimationX.duration easing.type: Easing.InOutSine } NumberAnimation { id: resetAnimationDistance running: false loops: 1 target: canvas3d property: "distance" from: canvas3d.rotateDistance to: canvas3d.uiDistance duration: resetAnimationX.duration easing.type: Easing.InOutSine } RotationAnimation { id: cameraRotationAnimation running: true target: canvas3d property: "cameraAngle" loops: Animation.Infinite from: 0 to: 360 duration: 60000 direction: RotationAnimation.Clockwise } }
© 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.