volumetric.h Example File
volumetric/volumetric.h/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/#ifndef VOLUMETRICMODIFIER_H #define VOLUMETRICMODIFIER_H #include <QtDataVisualization/q3dscatter.h> #include <QtDataVisualization/qcustom3dvolume.h> #include <QtCore/QTimer> #include <QtGui/QRgb> #include <QtWidgets/QLabel> #include <QtWidgets/QSlider> #include <QtWidgets/QRadioButton> using namespace QtDataVisualization; class VolumetricModifier : public QObject { Q_OBJECT public: explicit VolumetricModifier(Q3DScatter *scatter); ~VolumetricModifier(); void setFpsLabel(QLabel *fpsLabel); void setMediumDetailRB(QRadioButton *button); void setHighDetailRB(QRadioButton *button); void setSliceLabels(QLabel *xLabel, QLabel *yLabel, QLabel *zLabel); void setAlphaMultiplierLabel(QLabel *label); public Q_SLOTS: void sliceX(int enabled); void sliceY(int enabled); void sliceZ(int enabled); void adjustSliceX(int value); void adjustSliceY(int value); void adjustSliceZ(int value); void handleFpsChange(qreal fps); void handleTimeout(); void toggleLowDetail(bool enabled); void toggleMediumDetail(bool enabled); void toggleHighDetail(bool enabled); void setFpsMeasurement(bool enabled); void setSliceSliders(QSlider *sliderX, QSlider *sliderY, QSlider *sliderZ); void changeColorTable(int enabled); void setPreserveOpacity(bool enabled); void setTransparentGround(bool enabled); void setUseHighDefShader(bool enabled); void adjustAlphaMultiplier(int value); void toggleAreaAll(bool enabled); void toggleAreaMine(bool enabled); void toggleAreaMountain(bool enabled); void setDrawSliceFrames(int enabled); private: void initHeightMap(QString fileName, QVector<uchar> &layerData); void initMineShaftArray(); int createVolume(int textureSize, int startIndex, int count, QVector<uchar> *textureData); int excavateMineShaft(int textureSize, int startIndex, int count, QVector<uchar> *textureData); void excavateMineBlock(int textureSize, int dataIndex, int size, QVector<uchar> *textureData); void handleSlicingChanges(); Q3DScatter *m_graph; QCustom3DVolume *m_volumeItem; int m_sliceIndexX; int m_sliceIndexY; int m_sliceIndexZ; bool m_slicingX; bool m_slicingY; bool m_slicingZ; QLabel *m_fpsLabel; QRadioButton *m_mediumDetailRB; QRadioButton *m_highDetailRB; QVector<uchar> *m_lowDetailData; QVector<uchar> *m_mediumDetailData; QVector<uchar> *m_highDetailData; QTimer m_timer; int m_mediumDetailIndex; int m_highDetailIndex; int m_mediumDetailShaftIndex; int m_highDetailShaftIndex; QSlider *m_sliceSliderX; QSlider *m_sliceSliderY; QSlider *m_sliceSliderZ; QVector<QRgb> m_colorTable1; QVector<QRgb> m_colorTable2; bool m_usingPrimaryTable; QLabel *m_sliceLabelX; QLabel *m_sliceLabelY; QLabel *m_sliceLabelZ; QLabel *m_alphaMultiplierLabel; QVector<uchar> m_magmaLayer; QVector<uchar> m_waterLayer; QVector<uchar> m_groundLayer; QVector<QPair<QVector3D, QVector3D> > m_mineShaftArray; }; #endif
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