main.qml Example File
configureButtons/main.qml/**************************************************************************** ** ** Copyright (C) 2015 BogDan Vatra <bogdan@kde.org> ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Gamepad module ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/import QtQuick 2.5 import QtQuick.Controls 2.1 import QtQuick.Layouts 1.2 import QtQuick.Window 2.0 import QtGamepad 1.0 ApplicationWindow { visible: true title: qsTr("Configure gamepad") width: 400 height: 600 Component.onCompleted: { if (Qt.platform.os === "android") visibility = Window.Maximized } property Button checkedButton: null function pressButton(button) { if (checkedButton !== null && button !== checkedButton) checkedButton.checked = false; checkedButton = button } Gamepad { id: gamepad deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1 onDeviceIdChanged: GamepadManager.setCancelConfigureButton(deviceId, GamepadManager.ButtonStart); } Connections { target: GamepadManager onButtonConfigured: pressButton(null) onAxisConfigured: pressButton(null) onConfigurationCanceled: pressButton(null) } Rectangle { id: headerRectangle anchors.top: parent.top anchors.right: parent.right anchors.left: parent.left height: headerLayout.implicitHeight + 16 color: "white" z: 1 ColumnLayout { id: headerLayout anchors.top: parent.top anchors.right: parent.right anchors.left: parent.left anchors.margins: 8 Label { text: qsTr("Gamepad configuration Utility") font.pointSize: 16 } RowLayout { Layout.fillWidth: true Label { text: qsTr("Connected gamepads") } ComboBox { Layout.fillWidth: true model: GamepadManager.connectedGamepads onCurrentIndexChanged: gamepad.deviceId[GamepadManager.connectedGamepads[currentIndex]] } } Label { text: qsTr("Start button cancel's current configuration") Layout.fillWidth: true } } } Flickable { id: scrollArea anchors.top: headerRectangle.bottom anchors.right: parent.right anchors.left: parent.left anchors.bottom: parent.bottom anchors.margins: 8 contentHeight: contentLayout.implicitHeight ScrollIndicator.vertical: ScrollIndicator { } ColumnLayout { id: contentLayout width: parent.width ColumnLayout { GroupBox { title: qsTr("Configure Gamepad Buttons") Layout.fillWidth: true ColumnLayout { anchors.fill: parent RowLayout { Layout.fillWidth: true Label { text: qsTr("ButtonA") horizontalAlignment: Text.AlignRight } Label { text: gamepad.buttonA ? qsTr("DOWN") : qsTr("UP") Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonA); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("ButtonB") horizontalAlignment: Text.AlignRight } Label { text: gamepad.buttonB ? qsTr("DOWN") : qsTr("UP") Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonB); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("ButtonX") horizontalAlignment: Text.AlignRight } Label { text: gamepad.buttonX ? qsTr("DOWN") : qsTr("UP") Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonX); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("ButtonY") horizontalAlignment: Text.AlignRight } Label { text: gamepad.buttonY ? qsTr("DOWN") : qsTr("UP") Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonY); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("ButtonStart") horizontalAlignment: Text.AlignRight } Label { text: gamepad.buttonStart ? qsTr("DOWN") : qsTr("UP") Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonStart); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("ButtonSelect") horizontalAlignment: Text.AlignRight } Label { text: gamepad.buttonSelect ? qsTr("DOWN") : qsTr("UP") Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonSelect); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("Button L1") horizontalAlignment: Text.AlignRight } Label { text: gamepad.buttonL1 ? qsTr("DOWN") : qsTr("UP") Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonL1); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("Button R1") horizontalAlignment: Text.AlignRight } Label { text: gamepad.buttonR1 ? qsTr("DOWN") : qsTr("UP") Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonR1); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("Button L2") horizontalAlignment: Text.AlignRight } Label { text: gamepad.buttonL2 ? qsTr("DOWN") : qsTr("UP") Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonL2); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("Button R2") horizontalAlignment: Text.AlignRight } Label { text: gamepad.buttonR2 ? qsTr("DOWN") : qsTr("UP") Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonR2); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("Button L3") horizontalAlignment: Text.AlignRight } Label { text: gamepad.buttonL3 ? qsTr("DOWN") : qsTr("UP") Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonL3); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("Button R3") horizontalAlignment: Text.AlignRight } Label { text: gamepad.buttonR3 ? qsTr("DOWN") : qsTr("UP") Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonR3); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("Button Up") horizontalAlignment: Text.AlignRight } Label { text: gamepad.buttonUp ? qsTr("DOWN") : qsTr("UP") Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonUp); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("Button Down") horizontalAlignment: Text.AlignRight } Label { text: gamepad.buttonDown ? qsTr("DOWN") : qsTr("UP") Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonDown ); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("Button Left") horizontalAlignment: Text.AlignRight } Label { Layout.fillWidth: true text: gamepad.buttonLeft ? qsTr("DOWN") : qsTr("UP") horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonLeft); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("Button Right") horizontalAlignment: Text.AlignRight } Label { Layout.fillWidth: true text: gamepad.buttonRight ? qsTr("DOWN") : qsTr("UP") horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonRight); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("Button Center") horizontalAlignment: Text.AlignRight } Label { Layout.fillWidth: true text: gamepad.buttonCenter ? qsTr("DOWN") : qsTr("UP") horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonCenter); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("Button Guide") horizontalAlignment: Text.AlignRight } Label { Layout.fillWidth: true text: gamepad.buttonGuide ? qsTr("DOWN") : qsTr("UP") horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonGuide); } } } } } GroupBox { title: qsTr("Gamepad Axies") Layout.fillWidth: true ColumnLayout { anchors.fill: parent RowLayout { Layout.fillWidth: true Label { text: qsTr("AxisLeftX") horizontalAlignment: Text.AlignRight } Label { text: gamepad.axisLeftX Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisLeftX); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("AxisLeftY") horizontalAlignment: Text.AlignRight } Label { text: gamepad.axisLeftY Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisLeftY); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("AxisRightX") horizontalAlignment: Text.AlignRight } Label { text: gamepad.axisRightX Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisRightX); } } } RowLayout { Layout.fillWidth: true Label { text: qsTr("AxisRightY") horizontalAlignment: Text.AlignRight } Label { text: gamepad.axisRightY Layout.fillWidth: true horizontalAlignment: Text.AlignRight } Button { text: qsTr("Configure") checkable: true enabled: !checked onCheckedChanged: { pressButton(this); if (checked) GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisRightY); } } } Item { Layout.fillHeight: true } } } } } } }
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