HowToView.qml Example File
qthangman/qml/qthangman/HowToView.qml/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Purchasing module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/import QtQuick 2.2 Item { PageHeader { id: header title: "How to Play" } Flickable { id: helpFlickable anchors.top: header.bottom anchors.bottom: parent.bottom anchors.right: parent.right anchors.left: parent.left anchors.margins: topLevel.globalMargin clip: true contentHeight: helpContent.height + (topLevel.globalMargin * 2) Item { id: helpContent width: parent.width height: contentColumn.height Column { id: contentColumn anchors.top: parent.top anchors.right: parent.right anchors.left: parent.left anchors.margins: topLevel.globalMargin spacing: topLevel.globalMargin Text { height: contentHeight width: parent.width wrapMode: Text.Wrap font.family: Settings.helpFontFamily color: "white" font.pixelSize: helpFlickable.height * 0.04 text: "\ Hangman is a classic word game where the objective is to guess a given word \ before you make too many mistakes and the hangman gets hung.\n" } Word { anchors.margins: topLevel.globalMargin height: topLevel.buttonHeight width: parent.width * .8 text: "HANGMAN" } Text { height: contentHeight width: parent.width wrapMode: Text.Wrap font.family: Settings.helpFontFamily color: "white" font.pixelSize: helpFlickable.height * 0.04 text: "\ \nYou play by guessing letters. If you guess a letter that is part of the word \ it will be shown in any locations in the word it is located. If however it is \ not part of the word, another piece will be added and the hangman will be one \ step closer to death. \n" } Hangman { height: width width: parent.width / 2 errorCount: 9 } Text { height: contentHeight width: parent.width wrapMode: Text.Wrap font.family: Settings.helpFontFamily color: "white" font.pixelSize: helpFlickable.height * 0.04 text: "\ \nVowels must be purchased, unlocked or earned to be used. If you guess a word, \ any vowels that have not been guess already will be added to your vowel pool." } ScoreItem { anchors.margins: topLevel.globalMargin height: topLevel.buttonHeight } Text { height: contentHeight width: parent.width wrapMode: Text.Wrap font.family: Settings.helpFontFamily color: "white" font.pixelSize: helpFlickable.height * 0.04 text: "\ When you guess a word you are rewarded points. You receive a point for each \ consonant that was guessed as well as a point for any remaining parts of the \ hangman. You can not do anything with points, they just show how awesome you are. " } } } } }
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