itemCreation.js Example File
dynamicscene/content/itemCreation.jsvar itemComponent = null; var draggedItem = null; var startingMouse; var posnInWindow; function startDrag(mouse) { posnInWindow = paletteItem.mapToItem(window, 0, 0); startingMouse = { x: mouse.x, y: mouse.y } loadComponent(); } //Creation is split into two functions due to an asynchronous wait while //possible external files are loaded. function loadComponent() { if (itemComponent != null) { // component has been previously loaded createItem(); return; } itemComponent = Qt.createComponent(paletteItem.componentFile); if (itemComponent.status == Component.Loading) //Depending on the content, it can be ready or error immediately component.statusChanged.connect(createItem); else createItem(); } function createItem() { if (itemComponent.status == Component.Ready && draggedItem == null) { draggedItem = itemComponent.createObject(window, {"image": paletteItem.image, "x": posnInWindow.x, "y": posnInWindow.y, "z": 3}); // make sure created item is above the ground layer } else if (itemComponent.status == Component.Error) { draggedItem = null; console.log("error creating component"); console.log(itemComponent.errorString()); } } function continueDrag(mouse) { if (draggedItem == null) return; draggedItem.x = mouse.x + posnInWindow.x - startingMouse.x; draggedItem.y = mouse.y + posnInWindow.y - startingMouse.y; } function endDrag(mouse) { if (draggedItem == null) return; if (draggedItem.y < toolbox.height) { //Don't drop it in the toolbox draggedItem.destroy(); draggedItem = null; } else { draggedItem.created = true; draggedItem = null; } }
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