identify {graphics} | R Documentation |
identify
reads the position of the graphics pointer when the
(first) mouse button is pressed. It then searches the coordinates
given in x
and y
for the point closest to the pointer.
If this point is close enough to the pointer, its index will be returned as
part of the value of the call.
identify(x, ...) ## Default S3 method: identify(x, y = NULL, labels = seq_along(x), pos = FALSE, n = length(x), plot = TRUE, atpen = FALSE, offset = 0.5, tolerance = 0.25, order = FALSE, ...)
x, y |
coordinates of points in a scatter plot. Alternatively, any
object which defines coordinates (a plotting structure, time
series etc: see |
labels |
an optional character vector giving labels for the
points. Will be coerced using |
pos |
if |
n |
the maximum number of points to be identified. |
plot |
logical: if |
atpen |
logical: if |
offset |
the distance (in character widths) which separates the
label from identified points. Negative values are allowed. Not
used if |
tolerance |
the maximal distance (in inches) for the pointer to be ‘close enough’ to a point. |
order |
if |
... |
further arguments passed to |
identify
is a generic function, and only the default method is
described here.
identify
is only supported on screen devices such as
X11
, windows
and quartz
. On other devices the
call will do nothing.
Clicking near (as defined by tolerance
) a point adds it to the
list of identified points. Points can be identified only once, and if
the point has already been identified or the click is not
near any of the points a message is printed immediately on
the R console.
If plot
is TRUE
, the point is labelled with the
corresponding element of labels
. If atpen
is false (the
default) the labels are placed below, to the left, above or to the
right of the identified point, depending on where the pointer was
relative to the point. If atpen
is true, the
labels are placed with the bottom left of the string's box at the
pointer.
For the usual X11
device the identification process is
terminated by pressing any mouse button other than the first.
For the quartz
device the process is terminated by
pressing either the pop-up menu equivalent (usually second mouse
button or Ctrl
-click) or the ESC
key.
On most devices which support identify
, successful selection of
a point is indicated by a bell sound unless
options(locatorBell = FALSE)
has been set.
If the window is resized or hidden and then exposed before the identification
process has terminated, any labels drawn by identify
will disappear. These will reappear once the identification process has
terminated and the window is resized or hidden and exposed again.
This is because the labels drawn by identify
are not
recorded in the device's display list until the identification process has
terminated.
If you interrupt the identify
call this leaves the graphics
device in an undefined state, with points labelled but labels not
recorded in the display list. Copying a device in that state
will give unpredictable results.
If both pos
and order
are FALSE
,
an integer vector containing the
indices of the identified points.
If either of pos
or order
is TRUE
,
a list containing a component
ind
, indicating which points were identified and (if
pos
is TRUE
) a component
pos
, indicating where the labels were placed relative to the
identified points (1=below, 2=left, 3=above, 4=right and 0=no offset,
used if atpen = TRUE
) and (if order
is TRUE
)
a component order
, indicating the order in which points
were identified.
The algorithm used for placing labels is the same as used by
text
if pos
is specified there, the difference being
that the position of the pointer relative the identified point
determines pos
in identify
.
For labels placed to the left of a point, the right-hand edge of the
string's box is placed offset
units to the left of the point,
and analogously for points to the right. The baseline of the text is
placed below the point so as to approximately centre string vertically.
For labels placed above or below a point, the string is centered
horizontally on the point. For labels placed above, the baseline of
the text is placed offset
units above the point, and
for those placed below, the baseline is placed so that the top
of the string's box is approximately offset
units below the
point. If you want more precise placement (e.g., centering) use
plot = FALSE
and plot via text
or
points
: see the examples.
Becker, R. A., Chambers, J. M. and Wilks, A. R. (1988) The New S Language. Wadsworth & Brooks/Cole.
dev.capabilities
to see if it is supported.
## A function to use identify to select points, and overplot the ## points with another symbol as they are selected identifyPch <- function(x, y = NULL, n = length(x), plot = FALSE, pch = 19, ...) { xy <- xy.coords(x, y); x <- xy$x; y <- xy$y sel <- rep(FALSE, length(x)) while(sum(sel) < n) { ans <- identify(x[!sel], y[!sel], labels = which(!sel), n = 1, plot = plot, ...) if(!length(ans)) break ans <- which(!sel)[ans] points(x[ans], y[ans], pch = pch) sel[ans] <- TRUE } ## return indices of selected points which(sel) } if(dev.interactive()) { ## use it x <- rnorm(50); y <- rnorm(50) plot(x,y); identifyPch(x,y) # how fast to get all? }