/** * Represents a 2D point with x and y properties, useful for comparison and instantiation * from an event: * * var point = Ext.util.Point.fromEvent(e); */ Ext.define('Ext.util.Point', { radianToDegreeConstant: 180 / Math.PI, statics: { /** * Returns a new instance of {@link Ext.util.Point} based on the `pageX` / `pageY` values of the given event. * @static * @param {Event} e The event. * @return {Ext.util.Point} */ fromEvent: function(e) { var changedTouches = e.changedTouches, touch = (changedTouches && changedTouches.length > 0) ? changedTouches[0] : e; return this.fromTouch(touch); }, /** * Returns a new instance of {@link Ext.util.Point} based on the `pageX` / `pageY` values of the given touch. * @static * @param {Event} touch * @return {Ext.util.Point} */ fromTouch: function(touch) { return new this(touch.pageX, touch.pageY); }, /** * Returns a new point from an object that has `x` and `y` properties, if that object is not an instance * of {@link Ext.util.Point}. Otherwise, returns the given point itself. * @param {Object} object * @return {Ext.util.Point} */ from: function(object) { if (!object) { return new this(0, 0); } if (!(object instanceof this)) { return new this(object.x, object.y); } return object; } }, /** * Creates point on 2D plane. * @param {Number} [x=0] X coordinate. * @param {Number} [y=0] Y coordinate. */ constructor: function(x, y) { if (typeof x == 'undefined') { x = 0; } if (typeof y == 'undefined') { y = 0; } this.x = x; this.y = y; return this; }, /** * Copy a new instance of this point. * @return {Ext.util.Point} The new point. */ clone: function() { return new this.self(this.x, this.y); }, /** * Clones this Point. * @deprecated 2.0.0 Please use {@link #clone} instead. * @return {Ext.util.Point} The new point. */ copy: function() { return this.clone.apply(this, arguments); }, /** * Copy the `x` and `y` values of another point / object to this point itself. * @param {Ext.util.Point/Object} point. * @return {Ext.util.Point} This point. */ copyFrom: function(point) { this.x = point.x; this.y = point.y; return this; }, /** * Returns a human-eye-friendly string that represents this point, * useful for debugging. * @return {String} For example `Point[12,8]`. */ toString: function() { return "Point[" + this.x + "," + this.y + "]"; }, /** * Compare this point and another point. * @param {Ext.util.Point/Object} point The point to compare with, either an instance * of {@link Ext.util.Point} or an object with `x` and `y` properties. * @return {Boolean} Returns whether they are equivalent. */ equals: function(point) { return (this.x === point.x && this.y === point.y); }, /** * Whether the given point is not away from this point within the given threshold amount. * @param {Ext.util.Point/Object} point The point to check with, either an instance * of {@link Ext.util.Point} or an object with `x` and `y` properties. * @param {Object/Number} threshold Can be either an object with `x` and `y` properties or a number. * @return {Boolean} */ isCloseTo: function(point, threshold) { if (typeof threshold == 'number') { threshold = {x: threshold}; threshold.y = threshold.x; } var x = point.x, y = point.y, thresholdX = threshold.x, thresholdY = threshold.y; return (this.x <= x + thresholdX && this.x >= x - thresholdX && this.y <= y + thresholdY && this.y >= y - thresholdY); }, /** * Returns `true` if this point is close to another one. * @deprecated 2.0.0 Please use {@link #isCloseTo} instead. * @return {Boolean} */ isWithin: function() { return this.isCloseTo.apply(this, arguments); }, /** * Translate this point by the given amounts. * @param {Number} x Amount to translate in the x-axis. * @param {Number} y Amount to translate in the y-axis. * @return {Boolean} */ translate: function(x, y) { this.x += x; this.y += y; return this; }, /** * Compare this point with another point when the `x` and `y` values of both points are rounded. For example: * [100.3,199.8] will equals to [100, 200]. * @param {Ext.util.Point/Object} point The point to compare with, either an instance * of Ext.util.Point or an object with `x` and `y` properties. * @return {Boolean} */ roundedEquals: function(point) { if (typeof point != 'object') { point = { x: 0, y: 0}; } return (Math.round(this.x) === Math.round(point.x) && Math.round(this.y) === Math.round(point.y)); }, getDistanceTo: function(point) { if (typeof point != 'object') { point = { x: 0, y: 0}; } var deltaX = this.x - point.x, deltaY = this.y - point.y; return Math.sqrt(deltaX * deltaX + deltaY * deltaY); }, getAngleTo: function(point) { if (typeof point != 'object') { point = { x: 0, y: 0}; } var deltaX = this.x - point.x, deltaY = this.y - point.y; return Math.atan2(deltaY, deltaX) * this.radianToDegreeConstant; } });