Contributing¶
Help is always appreciated!
To get started, you can try Building from Source in order to familiarize yourself with the components of Solidity and the build process. Also, it may be useful to become well-versed at writing smart-contracts in Solidity.
In particular, we need help in the following areas:
- Improving the documentation
- Responding to questions from other users on StackExchange and the Solidity Gitter
- Fixing and responding to Solidity’s GitHub issues, especially those tagged as up-for-grabs which are meant as introductory issues for external contributors.
How to Report Issues¶
To report an issue, please use the GitHub issues tracker. When reporting issues, please mention the following details:
- Which version of Solidity you are using
- What was the source code (if applicable)
- Which platform are you running on
- How to reproduce the issue
- What was the result of the issue
- What the expected behaviour is
Reducing the source code that caused the issue to a bare minimum is always very helpful and sometimes even clarifies a misunderstanding.
Workflow for Pull Requests¶
In order to contribute, please fork off of the develop
branch and make your
changes there. Your commit messages should detail why you made your change
in addition to what you did (unless it is a tiny change).
If you need to pull in any changes from develop
after making your fork (for
example, to resolve potential merge conflicts), please avoid using git merge
and instead, git rebase
your branch.
Additionally, if you are writing a new feature, please ensure you write appropriate
Boost test cases and place them under test/
.
However, if you are making a larger change, please consult with the Solidity Development Gitter channel (different from the one mentioned above, this on is focused on compiler and language development instead of language use) first.
Finally, please make sure you respect the coding standards for this project. Also, even though we do CI testing, please test your code and ensure that it builds locally before submitting a pull request.
Thank you for your help!
Running the compiler tests¶
Solidity includes different types of tests. They are included in the application
called soltest
. Some of them require the cpp-ethereum
client in testing mode,
some others require libz3
to be installed.
To disable the z3 tests, use ./build/test/soltest -- --no-smt
and
to run a subset of the tests that do not require cpp-ethereum
, use ./build/test/soltest -- --no-ipc
.
For all other tests, you need to install cpp-ethereum and run it in testing mode: eth --test -d /tmp/testeth
.
Then you run the actual tests: ./build/test/soltest -- --ipcpath /tmp/testeth/geth.ipc
.
To run a subset of tests, filters can be used:
soltest -t TestSuite/TestName -- --ipcpath /tmp/testeth/geth.ipc
, where TestName
can be a wildcard *
.
Alternatively, there is a testing script at scripts/test.sh
which executes all tests and runs
cpp-ethereum
automatically if it is in the path (but does not download it).
Travis CI even runs some additional tests (including solc-js
and testing third party Solidity frameworks) that require compiling the Emscripten target.
Whiskers¶
Whiskers is a templating system similar to Mustache. It is used by the compiler in various places to aid readability, and thus maintainability and verifiability, of the code.
The syntax comes with a substantial difference to Mustache: the template markers {{
and }}
are
replaced by <
and >
in order to aid parsing and avoid conflicts with Inline Assembly
(The symbols <
and >
are invalid in inline assembly, while {
and }
are used to delimit blocks).
Another limitation is that lists are only resolved one depth and they will not recurse. This may change in the future.
A rough specification is the following:
Any occurrence of <name>
is replaced by the string-value of the supplied variable name
without any
escaping and without iterated replacements. An area can be delimited by <#name>...</name>
. It is replaced
by as many concatenations of its contents as there were sets of variables supplied to the template system,
each time replacing any <inner>
items by their respective value. Top-level variables can also be used
inside such areas.