Structure of a Contract¶
Contracts in Solidity are similar to classes in object-oriented languages. Each contract can contain declarations of State Variables, Functions, Function Modifiers, Events, Struct Types and Enum Types. Furthermore, contracts can inherit from other contracts.
State Variables¶
State variables are values which are permanently stored in contract storage.
pragma solidity ^0.4.0;
contract SimpleStorage {
uint storedData; // State variable
// ...
}
See the Types section for valid state variable types and Visibility and Getters for possible choices for visibility.
Functions¶
Functions are the executable units of code within a contract.
pragma solidity ^0.4.0;
contract SimpleAuction {
function bid() public payable { // Function
// ...
}
}
Function Calls can happen internally or externally and have different levels of visibility (Visibility and Getters) towards other contracts.
Function Modifiers¶
Function modifiers can be used to amend the semantics of functions in a declarative way (see Function Modifiers in contracts section).
pragma solidity ^0.4.11;
contract Purchase {
address public seller;
modifier onlySeller() { // Modifier
require(msg.sender == seller);
_;
}
function abort() public onlySeller { // Modifier usage
// ...
}
}
Events¶
Events are convenience interfaces with the EVM logging facilities.
pragma solidity ^0.4.20; // should actually be 0.4.21
contract SimpleAuction {
event HighestBidIncreased(address bidder, uint amount); // Event
function bid() public payable {
// ...
emit HighestBidIncreased(msg.sender, msg.value); // Triggering event
}
}
See Events in contracts section for information on how events are declared and can be used from within a dapp.