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AnimationState.normalizedTime

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public float normalizedTime;

Description

The normalized time of the animation.

A value of 1 is the end of the animation. A value of 0.5 is the middle of the animation.

using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour { public Animation anim;

void Start() { // Fast forward to the middle of the animation anim["Walk"].normalizedTime = 0.5f; } }

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