Version: 2019.1 (switch to 2018.3 or 2017.4)
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  • C#

ChildAnimatorStateMachine

struct in UnityEditor.Animations

/

Implemented in:UnityEditor

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Description

Structure that represents a state machine in the context of its parent state machine.

Properties

positionThe position the the state machine node in the context of its parent state machine.
stateMachineThe state machine.

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