Version: 2019.1 (switch to 2018.3 or 2017.4)
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  • C#

AnimatorUtility

class in UnityEngine

/

Implemented in:UnityEngine.AnimationModule

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Description

Various utilities for animator manipulation.

Static Methods

DeoptimizeTransformHierarchyThis function will recreate all transform hierarchy under GameObject.
OptimizeTransformHierarchyThis function will remove all transform hierarchy under GameObject, the animator will write directly transform matrices into the skin mesh matrices saving alot of CPU cycles.

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