Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

AssetImporter.userData

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public string userData;

Description

Get or set any user data.

This can be useful during asset post processing if you want to associate eg. a model with an auxillary xml file to control some parts of the importing or you can put your xml data directly in to the userData field.

Did you find this page useful? Please give it a rating: