Add this function to a subclass to get a notification just before animation from a model (.fbx, .mb file etc.) is imported.
This lets you control the import settings through code.
using UnityEngine; using UnityEditor;
public class Example : AssetPostprocessor { void OnPreprocessAnimation() { ModelImporter modelImporter = assetImporter as ModelImporter; modelImporter.clipAnimations = modelImporter.defaultClipAnimations; } }
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