Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

AudioSource.GetSpatializerFloat

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool GetSpatializerFloat(int index, out float value);

Parameters

indexZero-based index of user-defined parameter to be read.
valueReturn value of the user-defined parameter that is read.

Returns

bool True, if the parameter could be read.

Description

Reads a user-defined parameter of a custom spatializer effect that is attached to an AudioSource.

Since this is for internal use in custom inspectors controlling custom spatializer effects implemented as native audio plugins, it is up to the spatializer to perform necessary clipping on the UI and native sides through the setparameter/getparameter callbacks of the native audio plugin.

Did you find this page useful? Please give it a rating: